Healing Spirit

Healing Spirit
Level2nd Level Casting Time1 bonus action Range20m
AoESingle DurationConcentration, up to 1 minute
SchoolNature ComponentsV, S
ClassesGeomancer, Ranger

You call forth a nature spirit to soothe the wounded.

The intangible spirit appears in a space that is a 1.5m cube you can see within range. The spirit looks like a transparent beast (your choice).

The spirit has 10 charges. Until the spell ends, whenever you or a creature you can see moves into the spirit's space for the first time on a turn or starts its turn there, you can expend 1 charge and cause the spirit to restore 2d6 HP to that creature (no action required). The spirit can’t heal constructs or undead.

As a bonus action on your turn, you can move the spirit up to 10m to a space you can see.

At Higher Levels. The healing increases by 1d6 for each spell level increase.